i. Distance between points.
ii. Slope of line between the points.
iii. Check whether they lie in the same quadrant.
iv. EXIT
(Hint: Use formula m = (y2-y1)/(x2-x1) to calculate slope of line.)
Program
#include<stdio.h>
#include<conio.h>
#include<math.h>
void main()
{
double x1,y1,x2,y2,ans;
int ch;
printf("\nEnter Point A:");
scanf("%lf%lf",&x1,&y1);
printf("\nEnter Point B:");
scanf("%lf%lf",&x2,&y2);
printf("\n1.Distance\n2.Slop\n3.Quadrant\n4.Exit");
while(ch!=4)
{
printf("\nEnter your choice:");
scanf("%d",&ch);
switch(ch)
{
case 1:ans=(x2-x1)*(x2-x1)+(y2-y1)*(y2-y1);
ans=sqrt(ans);
printf("\nDistance is %lf:",ans);
break;
case 2:ans=(y2-y1)/(x2-x1);
printf("\nSlop is %lf:",ans);
break;
case 3:if(x1>0 &&x2>0 &&y1>0 &&y2>0)
printf("\nIn same quadrant and in First quadrant:");
break;
}
}
}
Output:
Enter Point A:3
5
Enter Point B:2
3
1.Distance
2.Slop
3.Quadrant
4.Exit
Enter your choice:2
Slop is 2.000000:
ii. Slope of line between the points.
iii. Check whether they lie in the same quadrant.
iv. EXIT
(Hint: Use formula m = (y2-y1)/(x2-x1) to calculate slope of line.)
Program
#include<stdio.h>
#include<conio.h>
#include<math.h>
void main()
{
double x1,y1,x2,y2,ans;
int ch;
printf("\nEnter Point A:");
scanf("%lf%lf",&x1,&y1);
printf("\nEnter Point B:");
scanf("%lf%lf",&x2,&y2);
printf("\n1.Distance\n2.Slop\n3.Quadrant\n4.Exit");
while(ch!=4)
{
printf("\nEnter your choice:");
scanf("%d",&ch);
switch(ch)
{
case 1:ans=(x2-x1)*(x2-x1)+(y2-y1)*(y2-y1);
ans=sqrt(ans);
printf("\nDistance is %lf:",ans);
break;
case 2:ans=(y2-y1)/(x2-x1);
printf("\nSlop is %lf:",ans);
break;
case 3:if(x1>0 &&x2>0 &&y1>0 &&y2>0)
printf("\nIn same quadrant and in First quadrant:");
break;
}
}
}
Output:
Enter Point A:3
5
Enter Point B:2
3
1.Distance
2.Slop
3.Quadrant
4.Exit
Enter your choice:2
Slop is 2.000000:
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